By Christian Peter, Russell Beale
Affect and emotion play a big function in our daily lives: they're current no matter what we do, at any place we're, and anywhere we pass, with out us being conscious of them for far of the time. by way of interplay, be it with people, expertise, or people through expertise, we all of sudden turn into extra conscious of emotion, both via seeing the other’s emotional expression, or by way of no longer getting an emotional reaction whereas looking ahead to one.
Given this, it sort of feels merely brilliant to discover have an effect on and emotion in human-computer interplay, to enquire the underlying rules, to review the position they play, to improve easy methods to quantify them, and to eventually construct functions that utilize them. this can be the examine box for which, over ten years in the past, Rosalind Picard coined the word "affective computing".
The current publication presents an account of the most recent paintings on various points relating to have an effect on and emotion in human-technology interplay. It covers theoretical concerns, consumer adventure and layout points in addition to sensing matters, and studies on a few affective functions which were built in fresh years.
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Additional info for Affect and Emotion in Human-Computer Interaction: From Theory to Applications
Springer, Heidelberg (2001) 9. : The ELDer project: social, emotional, and environmental factors in the design of eldercare technologies. In: Proceedings of the 2000 Conference on Universal Usability, Arlington, Virginia, USA, November 16–17, 2000, pp. 72–79. ACM Press, New York (2000) 22 L. Palen and S. Bødker 10. : The Time Bind: When Work Becomes Home and Home Becomes Work. Metropolitan Books (1997) 11. : AmbientROOM: integrating ambient media with architectural space. In: CHI 1998 Conference Summary on Human Factors in Computing Systems, Los Angeles, April 18–23, 1998, pp.
The woman depicted is riding a public transport vehicle all by herself when a dangerous person enters and begins to approach her. Fear is inferred from Body-Sensor-Network data and an alert is triggered to inform security staff members at the next stop . The experiment reported in the following is a first step on processing captured context information. Emotional states are triggered with short audio-visual stimuli and collected via body sensors. 2 Empirical Literature on Physiological Emotion Measurement In order to form a theoretical base for research on assessing emotions through contextual and especially physiological data, a literature review on previous psycho-physiological studies concerned with emotional states in particular was conducted.
05 significance. We found significant differences between fear and anger, fear and sadness, anger and contentment, anger and happiness, as well as sadness and happiness. 01, part. 05, part. 191) varied significantly between films. Breathing rate means were different for fear and happiness, anger and sadness, contentment and happiness, as well as sadness and happiness. Means of deep breaths differed significantly for fear and sadness. 01, part. 297). Subsequent single comparisons revealed significant mean differences for fear and anger, fear and contentment, fear and sadness, anger and happiness, contentment and happiness, sadness and happiness.
Affect and Emotion in Human-Computer Interaction: From Theory to Applications by Christian Peter, Russell Beale